UX/UI & Interactive Designer
EDGE
A real-time spatial interface for exploring helicopter anatomy — designed for exhibition scale, controlled by a sliding physical screen.
Concept
A sliding panel acts as a physical window into the HT-750 — moving it across the surface reveals internal components in real time. The interaction is spatial and direct: what you touch is what you see.

Context & Constrains
Make it compelling
The HT-750 model needed material and texture work to hold attention at exhibition scale — visual appeal was as critical as accuracy.
Design around the object
Every UI element had to frame the helicopter without obscuring it. The sliding screen is the window — not the canvas.
Built for the tech team
The scanning logic had to align with the model's real physical position, so engineers could update positional values without touching the design layer.
Interaction Flow

Exploration & Iterations



Final Experience

EDGE was exhibited at [venue] in November 2020. Visitors used the sliding interface to explore helicopter anatomy in real time — no instruction needed. The spatial metaphor worked intuitively across all technical backgrounds.
Designed for and tested at exhibition scale
Zero-instruction interaction — users understood it immediately
Real-time rendering maintained across full session length
Reflection
This project reinforced the importance of designing interactions that feel intuitive within physical spaces, not just on screens. Working in a real-time environment required balancing usability, performance, motion, and spatial context simultaneously—shaping a more systems-oriented approach to interaction design.



